GAME STORY RAMAYANA BERBASIS CONSTRUCT 2D


NIM : 2015420022
Nama : DWIKI ZAKARIYA
Fakultas : TEKNIK
Program Studi : TEKNIK INFORMATIKA
Tanggal Deposit : 20-06-2021

Abstrak

Today's millennial generation will quickly become acquainted with technology. So if we say age, adolescence is an age that will quickly adapt to following trends, because adolescents place great emphasis on many cultures that have been passed down by their predecessors quickly. Learning puppet stories in adolescents is the first step to facilitate the sustainability of the existing puppet epics and make the preservation of indigenous Indonesian culture in the future not extinct. However, what is happening is that there is currently a lack of millennial interest in preserving the wayang culture. Due to the lack of media used for conservation following increasingly modern times. In fantasy stories from outside cultures, and influencing the values adopted in creating millennials today. With this problem, making adventurous games with theme of wayang culture to be an alternative wayang culture preservation is expected to be the basis for preserving local puppet culture and can be included with game media in the future. And it can be used as a reference in preservation by proving the results of the survey. (30.8%) of players were helped by learning and deepening puppet material using game media.